﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace W1_MenuGame
{
    public abstract class EntityManager
    {
        protected List<VisibleGameEntity> _prototypes;

        public virtual bool InitPrototypes()
        {
            return false;
        }

        public virtual VisibleGameEntity CloneObject(int idx)
        {
            return _prototypes[idx].Clone();
        }
    }
}
